Ranges of Combat

Any combat situation offers opportunities at various positions. One has to use the right technique according to the distance between the exponents. The JKD Ideology advocates comfort in fighting at various distances or ranges;


Weapon Arts - Farthest Range

(A far away long distance where only Weapons like Stick & Staff can reach the opponent)

Examples of Martial Arts: Arnis

Kicking Range (Long Range)

(A long distance where only the feet can reach the opponent)

Examples of Martial Arts: Karate, Taekwondo, Savate

Punching Range (Long Range)

(An intermediate distance where only the hands can reach the opponent)

Examples of Martial Arts: Boxing

Elbow-Knee-Head Butt - Trapping Range (Medium Range)

(An intermediate distance where only the knees & elbow - shorter parts of the upper limbs & lower limbs can reach the opponent)

Examples of Martial Arts: Muay Thai, Wing Chun Gung Fu

Grappling Range (Close Range)

(A very close distance where only the two bodies are in close approximation)

Examples of Martial Arts: Filipino Dumog, Ju Jitsu, Judo, western Wrestling, Aikido

Groundwork Range (Mat Range)

(Fully on the ground - matwork)

Examples of Martial Arts: Judo, Wrestling, Filipino Dumog

Jeet Kune Do students train in each of the aforementioned ranges equally. According to Lee, this range of training serves to differentiate JKD from other martial arts. Lee stated that most but not all traditional martial arts systems specialize in training at one or two ranges. Lee's theories have been especially influential and substantiated in the field of mixed martial arts, as the MMA Phases of Combat are essentially the same concept as the JKD combat ranges. As a historic note, the ranges in JKD have evolved over time. Initially the ranges were categorized as short or close, medium, and long range.[12] These terms proved ambiguous and eventually evolved into their more descriptive forms,[13] although some may still prefer the original three categories. As the image symbolises, there are primarily 8 angles of attack and 3 levels of attacks. One can use the angles of attack to direct his attack (Punch or a Kick) effectively.